AA
About
Work
Agile design and methodology
Ultra-fast iterations: 1–2 week sprints with minimal prototypes; fail quickly and cheaply to adjust on the fly.
Constant testing: Express usability, interviews, and small tests in each sprint to validate or discard ideas.
Research and focus: Market and competitor analysis, clear identification of user problems and project limits before designing.
User-centered design
Research and empathize: Talk to real users , create personas and empathy maps to understand their needs and frustrations.
Ideation and collaborative prototyping: Hold workshops and quick sessions with users and stakeholders; minimum prototypes to visualize solutions.
Test, gather feedback, and iterate: Quick usability tests and analyze data (interviews, analytics); correct and improve with each sprint.
Adaptation and collaboration
Continuous flexibility: Adapt your designs based on feedback; embrace quick pivots without attachment to the initial version.
Open communication: Meet daily (or almost daily) with developers, PMs, and designers to align goals and resolve blockers.
Collaborative tools: Use live comments and version control so everyone works on the same canvas.


Lean canvas
from research
LinkedIn for the educational centers.
High level concept
Users
Lack of knowledge of your own aptitudes and how to profesionalize them.
Lack of information and guidance when picking educational options.
Personal pressure when making your educational decission.
Product to discover your aptitudes by test and place them in labour context.
Product with certified information (professors, old students,...).
Product to match your skills and interest with professionals.
Group educational orientation with applied to market references.
- Students who are about to pick their first educational choice.
-Students who wants to change career.
-No education people who want to improve their possibilities.
-People who want aditional formation to feel realized.
Discover your abilities, and place it in educational options. Connect with professionals to learn from their experience.
Unfair advantage
Customer segments
Solution
Problem
Unique value proposition
Key metrics

Wireframes
to user experience


And user interface
Wireframes
Motion
youRoll is energetic and fun, so Motions play an important role in transmitting those values.








Welcome to youRoll! Discover everything we offer you and ... let's get started!
Weeeeeelcome!


Just, be.
adrián amorós zaragoza
@agile_ux
Adrian Amoros
About
Work
How do I work?
Agile design and methodology
Ultra-fast iterations: 1–2 week sprints with minimal prototypes; fail quickly and cheaply to adjust on the fly.
Constant testing: Express usability, interviews, and small tests in each sprint to validate or discard ideas.
Research and focus: Market and competitor analysis, clear identification of user problems and project limits before designing.
User-centered design
Research and empathize: Talk to real users , create personas and empathy maps to understand their needs and frustrations.
Ideation and collaborative prototyping: Hold workshops and quick sessions with users and stakeholders; minimum prototypes to visualize solutions.
Test, gather feedback, and iterate: Quick usability tests and analyze data (interviews, analytics); correct and improve with each sprint.
Adaptation and collaboration
Continuous flexibility: Adapt your designs based on feedback; embrace quick pivots without attachment to the initial version.
Open communication: Meet daily (or almost daily) with developers, PMs, and designers to align goals and resolve blockers.
Collaborative tools: Use live comments and version control so everyone works on the same canvas.
Find your vocation through tests and direct contact with professionals from various fields.
Research · User experience · User interface


Lack of knowledge of your own aptitudes and how to profesionalize them.
Lack of information and guidance when picking educational options.
Personal pressure when making your educational decission.
LinkedIn for the educational centers.
Product to discover your aptitudes by test and place them in labour context.
Product with certified information (professors, old students,...).
Product to match your skills and interest with professionals.
Group educational orientation with applied to market references.
- Students who are about to pick their first educational choice.
-Students who wants to change career.
-No education people who want to improve their possibilities.
-People who want aditional formation to feel realized.
Discover your abilities, and place it in educational options. Connect with professionals to learn from their experience.
Unfair advantage
Customer segments
Solution
Problem
Unique value proposition
High level concept
Users
Key metrics
Lean canvas
from research
LinkedIn for the educational centers.
High level concept
Users

Wireframes
to user experience




Wireframes
And user interface


youRoll is energetic and fun, so Motions play an important role in transmitting those values.
Motion








Welcome to youRoll! Discover everything we offer you and ... let's get started!
Weeeeeelcome!




Habbbility
Mobile, web design

Autoescuela 2020
Web design

Figbruary
Mobile, illustration, motion

Inmovilla
Design system, web redesign

Bárbaro design
Research
Just, be.
adrián amorós zaragoza
@agile_ux